Monday, March 23, 2015
Great Neptune! We're having a sale!
It's an under-the-sea-by-one-get-one-free. That rhymes and brings more bang to your buck.
The hope is to get some space free in the old house to fill right back up with a new map
So hit those Paypal buttons.
The reports of my death... blah, blah, blah.
So right off the bat... I am still alive and you can still buy maps. We're down to a couple dozen strip club maps left but there are still plenty of Atlantis maps.
Now time for excuses... my day job became entirely too oppressive between 2012 and 2014. I ended up working 12 hours days and weekends. No time for me... no time for my family... no time for maps. But that has changed as I recently started a new job with traditional hours and ample free time.
I also bought a new computer which can handle the conversion of a 24 x 36 200 DPI multi-layered image into a .pdf to send to the printer.
I have also been toying with a few different sales models and have a journal of sketches that need to be mapped out. Plus now that Facebook is the strongest way to reach new gamers. The only online community that doesn't allow talk of maps other than its own isn't the only way of reaching new gamers.
Over the next few weeks, I will be getting used to Windows 8 and getting ready to send a new map to the printers.
The hope is to be viable again by the summer.
Until then, let's figure what this doodle will look like and check out the next post.
Wednesday, August 28, 2013
Fourteen Feet of Map (I said "fourteen")

My corner of the world had two venues about a mile apart from each other: one a dark, dusty bookstore that dripped nostalgia, the other one was bright and modern and ran by the local hipsters. I am the judge at the hipster venue.
Friday, April 12, 2013
Maps on sale on eBay
Strip Club Map half off here.
Atlantis Map half off here
Go get them!
Thursday, October 13, 2011
The New Map in Action
Free Map: The Wandering Undead

Wednesday, September 14, 2011
NEW MAP FOR SALE!
Oh that's right! You asked for it. Wait, you demanded it. Another map has been professionally printed and we're all about to get soaking wet!
Break out your blue skinned mermen and regal fish-boys. The Atlantean Throne Room and The Rayship have been printed on a double-sided machine folded map.
There have been a few tweaks since these designs were first previewed. These two maps were playtested and from feedback I have made some minor changes.
On the Atlantean Throne Room, the side room with the weapon's table has been replaced with another water chamber to mirror the opposite side of the map.
On The Rayship, two internal walls have been added to break up the line of fire between the left side of the map and the right side.
The water terrain lines on the finished product came out a bit more purple than blue but you can still definitely tell what's water on these maps.
With two maps available, I had to change the pricing structure so that both maps could be purchased together with multiple quantity options. It basically works out that one to three maps costs the same as it did before.
This map is already in hand and ready to print. So order one today. Don't forget to order a Dark Alley map as well and save on shipping!
Thank you for your support!
-CL
Friday, September 2, 2011
Free Map: Gear Factory!
Saturday, August 27, 2011
Worst Map Ever! - Square Earth
With a new expansion due out in a few weeks for big blue, I wanted to pay homage to one of my favorite Silver Age concepts, a cube-shaped earth. Here on Square Earth everything is backwards.
The inherent problem of designing maps on a square grid system is that the grid forces your art into a restrictive 90 degree left-right mindset. You tend to start lining up everything on right angles and parallels. This map was so fun to design because every element forced me to get out of that 90 degree mindset. Of course the terrain coding brings it back from being too non-linear.
It was a fun to represent the three visible sides of the square earth as well and the following rotated images will help you see each respective side, right-side-up.
The map had three levels of elevation. Elevation 1 is the sides of the buildings on the left of the earth cube. Elevation 2 is the ground level on the topside of the earth cube and Elevation 3 is the tops of the buildings on the topside of the earth cube.
Monday, August 8, 2011
Map Preview: The Evil Scientist's Lair
I wanted to create a map where each side could pick which corridor they took to reach their opponent and each of the corridors had its own specific drawbacks.
With this map our heroes have three options to choose from: the flamethrower hall, the buzz saw hall and the shark pit hall.
The buzz saw hall lacks any hindering or water terrain; there are no obstructions to movement. But the hall is only one square wide and the blocking maze cuts off any chance of long-ranged combat. You take this path and you can get thru at full speed but you need to be wary of what bruisers your opponent could send your way.
The shark pit hall is very open for ranged combat however without any fliers, it will take a few rounds to get from one side of this hall to the other.
The same idea applies to the flamethrower hall. It will take some time to traverse the hall, and you'll get a slight defense bonus but your opponent will also benefit.
Also I'm putting the final touches on the next professionally printed map for sale, so keep checking the website.










