Monday, August 8, 2011

Map Preview: The Evil Scientist's Lair

Comic Bookdom has no drought of awesome evil super geniuses and they always get equally awesome super lairs. Laser trips, poison gas traps, buzz saws, crocodile pits: there are multiple ways to pick your doom in one of their hideouts. With the Superman expansion around the corner, I wanted to pay homage to all those great mad labs we've read about in old pulp comics and watched in James Bond movies.

I wanted to create a map where each side could pick which corridor they took to reach their opponent and each of the corridors had its own specific drawbacks.

With this map our heroes have three options to choose from: the flamethrower hall, the buzz saw hall and the shark pit hall.

The buzz saw hall lacks any hindering or water terrain; there are no obstructions to movement. But the hall is only one square wide and the blocking maze cuts off any chance of long-ranged combat. You take this path and you can get thru at full speed but you need to be wary of what bruisers your opponent could send your way.

The shark pit hall is very open for ranged combat however without any fliers, it will take a few rounds to get from one side of this hall to the other.

The same idea applies to the flamethrower hall. It will take some time to traverse the hall, and you'll get a slight defense bonus but your opponent will also benefit.

The evil scientist's lair also sports the ubiquitous death ray, lab gorilla, nuclear bomb and defunct robot that you'd expect from your standard issue evil lair. All in all, I can't wait to print this guy and give it a try. I've already got one being sent to me from

Also I'm putting the final touches on the next professionally printed map for sale, so keep checking the website.

Thanks for reading!

1 comment:

  1. Only problem I see is that those sharks don';t have laser beams....