Showing posts with label Battle Royale. Show all posts
Showing posts with label Battle Royale. Show all posts

Sunday, July 19, 2015

The Factory Pyramid

Frankly, I am tired of 2 ft x 3 ft, rectangular, two player maps. Those 384 squares of space just do not cut it for me anymore.

Our gaming group has slowly evolved into a group that prefers a good battle royale. The weekly two player tournaments can get tedious after a while. A multi-player battle royale adds a social dynamic that is missing in a two player miniature game. It is no longer a game of dice, positioning and numbers. It becomes a game of social dynamics. Not only do you need to hope for good rolls, you need to hope your fellow teammates can be trusted. Alliances are formed and broken. Trust is earned and destroyed. A good battle royale becomes a wicked social experiment and the more players you can fit into the game, the more complex and fun it becomes.

For more fun, you need more gaming room.

The genesis of this map started back in the days of LOTR. My players were looking to play large LOTR battles and there was not a map that could easily accommodate this. At that time I had already designed and printed a gigantic 2 ft x14 ft urban city map. So my sites were set on medieval fantasy.

I also wanted to move away from rectangular maps and move back into symmetrical square maps. I drew a half-dozen walled city and castle keep maps of which none I was happy with but I did one day doodle a Mayan pyramid layout that I was particularly fond of.

Flash forward a few years, and I hadn't finished a single map due to time and energy restraints with my day job. Well it is now 2015 and I have a new job with less responsibility and a new computer with enough memory to easily tackle large designs. Age of Ultron is happening and it was time for me to get back to map making again.

Now with Age of Ultron adding a sci-fi / robot theme to every big event, I wanted to create a battle royale map that fit that theme. However I still had this Mayan temple layout I was really partial to. The Factory Pyramid is the blend of that old Mayan Design with a Sci-Fi feel that could accommodate any modern villain.



I wanted strong , striking colors. I wanted heavy purples, oranges and reds. Gone were the grass fields and stone temple with rivers of blood. Now we had steel and lava.

The map itself is 4 ft by 4 ft which comprises 1024 gaming squares (266% more space than the 2 ft by 3ft maps), six levels of elevation, and twenty starting areas. It is a big map.

There are 124 squares of hindering terrain. So there is plenty of space to hide in. There are also blocking terrain features between each of the twenty starting areas to help protect your forces at the start of the map.



Oh yeah and there is lava... lots of lava. In fact that lava stretches across all six elevation levels. Now no rules for this special terrain are printed on this map. I like each gaming group having the freedom to develop their own rules and scenarios and not be dictated by what it is printed. Though you can always ask me for suggestions.



If you decide to get a copy of this map for yourself, I would suggest you limit the number of figures allowed in each player's force to one or two figures. That way a 20 man match doesn't bog down to a crawling pace.


Well... that is it for now. I appreciate everyone who keeps checking back here from time to time. I've got more up my sleeve or in a cardboard tube for the summer.

Good gaming!

-CL

Wednesday, August 28, 2013

Fourteen Feet of Map (I said "fourteen")

One thing everyone hates... a lazy mapmaker. What excuse can I have for nothing new? Getting old... everybody gets old.  Aging eyesight... computers are killing all of our vision. Work keeping me down... welcome to adulthood.

I have no excuses.

But what I do have is a 14 foot by 2 foot map and I feel that more than makes up for it.



My corner of the world had two venues about a mile apart from each other: one a dark, dusty bookstore that dripped nostalgia, the other one was bright and modern and ran by the local hipsters. I am the judge at the hipster venue.

We had a good thing going, I ran a 10:30 AM Saturday morning game with a great group of regulars. We then all went to the 1:30 PM game at the dusty bookstore. We had it good. 
That bookstore lost its lease after 33 1/3 years of operations and double game Saturdays with a quick lunch at the Chinese buffet looked like history. I didn't want to break up the group so I added an occasionally second game to my Saturday lineup to help keep the camaraderie going.

What I wanted to do was add a special value for that second game and early on I felt giant battle royales would be the way to go.

So I hit the Excel in the spring. Yup most of my maps start in Excel. I print them (I printed this on a bad ink day) and hang on to the design for a few weeks. Eventually inspiration hits and I flesh out the full map.

Work and life got in the way but I really hunkered down in late June and started working on this 14 feet gaming beast.

Thanks to eSigns, they turned this leviathan into reality and it was delivered today.

We're taking the test run this Saturday at 1:30 PM. Over the next few days, I will keep you posted on how the game went and provide better pictures of each section.

Thank you for reading!


-CL