Showing posts with label The Ray Ship. Show all posts
Showing posts with label The Ray Ship. Show all posts

Thursday, October 13, 2011

The New Map in Action

I have had a few request from fans for in game photos of the Atlantean Throne Room / Rayship map. Check these out below!




And make sure you buy your copy today!

-CL

Wednesday, September 14, 2011

NEW MAP FOR SALE!

Oh that's right! You asked for it. Wait, you demanded it. Another map has been professionally printed and we're all about to get soaking wet!

Break out your blue skinned mermen and regal fish-boys. The Atlantean Throne Room and The Rayship have been printed on a double-sided machine folded map.

There have been a few tweaks since these designs were first previewed. These two maps were playtested and from feedback I have made some minor changes.

On the Atlantean Throne Room, the side room with the weapon's table has been replaced with another water chamber to mirror the opposite side of the map.

On The Rayship, two internal walls have been added to break up the line of fire between the left side of the map and the right side.

The water terrain lines on the finished product came out a bit more purple than blue but you can still definitely tell what's water on these maps.

With two maps available, I had to change the pricing structure so that both maps could be purchased together with multiple quantity options. It basically works out that one to three maps costs the same as it did before.

This map is already in hand and ready to print. So order one today. Don't forget to order a Dark Alley map as well and save on shipping!

Thank you for your support!

-CL

Sunday, October 10, 2010

Map 18 of 26: The Ray Ship

Phew... Still on schedule!

Sure, every hero gets a map. Everybody is rushing to do an Arctic fortress, gadgety cave or chartreuse planetary defense post. Heck, even the villainous clown gets a factory map here and there. But can the coolest underwater mutha, get a map? For eight years the answer has been no.

Until today.



That's right the legions of evil get a cool new submersible ride. This aint no seahorse.

This map had me up for days. Most miniature game mechanics lack a fluid way to show the transition from underwater openness to inside an underwater layer. I bounced around a lot of ideas with my fellow gaming friends and in the end I decided to ignore the minutia and went with the broad stroke method of just simplifying the map down to Water and Indoor terrain.



The starting areas I felt also needed to be tweaked. The standard left side meets right side method of mapping I felt didn't work in the visual space I had to work with. The nice thing about not being fettered with corporate ties means that I don't need to worry about the metagame. I liked the idea of the heroes being able to pick and choose from what side they could mount the offensive against the defensive position of the ship's crew.



Anyway, I'm off to finish that mancave I showed you last week.

Thanks for reading!