Thursday, October 13, 2011
The New Map in Action
Wednesday, September 14, 2011
NEW MAP FOR SALE!
Oh that's right! You asked for it. Wait, you demanded it. Another map has been professionally printed and we're all about to get soaking wet!
Break out your blue skinned mermen and regal fish-boys. The Atlantean Throne Room and The Rayship have been printed on a double-sided machine folded map.
There have been a few tweaks since these designs were first previewed. These two maps were playtested and from feedback I have made some minor changes.
On the Atlantean Throne Room, the side room with the weapon's table has been replaced with another water chamber to mirror the opposite side of the map.

The water terrain lines on the finished product came out a bit more purple than blue but you can still definitely tell what's water on these maps.
With two maps available, I had to change the pricing structure so that both maps could be purchased together with multiple quantity options. It basically works out that one to three maps costs the same as it did before.
This map is already in hand and ready to print. So order one today. Don't forget to order a Dark Alley map as well and save on shipping!
Thank you for your support!
-CL
Monday, January 17, 2011
Map 19 of 26: Atlantean Throne Room
I couldn't resist that joke. I told myself not to post it, but I did anyway.
You're probably shocked. I know I am. After months of whoring out my awesome Dark Alley map (which is still available... buy it!), I'm back to displaying maps of my favorite public domain locations. That's right, nobody owns the concept of "Atlantis". Take that, lawyers! Ha!

Everybody knows one thing about Atlanteans. They like the color blue. They can't get enough of it. Blue buildings, blue roads, blue pavement, blue thrones, blue shields. And when their water changes from blue to sewagey brown/green or oily black, they get super miffed and go after us surface dwellers. You know, I've never seen a story where Atlanteans dump their waste on our lands and we invade their territory. Geoff Johns, if you're reading this, make that story happen.

Most of my maps show a transition from one location to another. This map is no exception to this. It's tough to depict an underwater city top down without showing some underwater parts. This leads to an interest dilemma. What mechanic do you use to simulate the line between domed city and underwater space? For me the answer was simple, ignore it. You can see here that water terrain leads right into clear terrain. Yes. there is a purple energy to stylize the force field or dome protecting the city but there isn't an associated mechanic attached to it.

Circles in circles.
