Monday, January 17, 2011

Map 19 of 26: Atlantean Throne Room

If your Atlantis has risen for more than four hours... consult a doctor.

I couldn't resist that joke. I told myself not to post it, but I did anyway.

You're probably shocked. I know I am. After months of whoring out my awesome Dark Alley map (which is still available... buy it!), I'm back to displaying maps of my favorite public domain locations. That's right, nobody owns the concept of "Atlantis". Take that, lawyers! Ha!

Everybody knows one thing about Atlanteans. They like the color blue. They can't get enough of it. Blue buildings, blue roads, blue pavement, blue thrones, blue shields. And when their water changes from blue to sewagey brown/green or oily black, they get super miffed and go after us surface dwellers. You know, I've never seen a story where Atlanteans dump their waste on our lands and we invade their territory. Geoff Johns, if you're reading this, make that story happen.
I've been told I don't have "the right shade of blue" and this map was inspired by that comment. I actually did play around with the RGB on the blue water terrain lines for awhile on this. I wanted a blue that could stand out from the other side of the map and didn't blend in with the actual water terrain.

Most of my maps show a transition from one location to another. This map is no exception to this. It's tough to depict an underwater city top down without showing some underwater parts. This leads to an interest dilemma. What mechanic do you use to simulate the line between domed city and underwater space? For me the answer was simple, ignore it. You can see here that water terrain leads right into clear terrain. Yes. there is a purple energy to stylize the force field or dome protecting the city but there isn't an associated mechanic attached to it.
Lastly, I threw a prehistoric beastie under the water. Originally I had planned to put a small personal sub in the starting area however the inclusion of something that hi-tech really threw off the feel of the map. The addition of the plesiosaur is an homage to my first map. This seemed fitting as last February I embarked on a personal challenge to produce 26 maps in 52 weeks. The first map completed had dinosaurs and if you count the 3 full sized map pieces of the giant Airship I made for the Maryland Clix for the Cure as three maps, then this map is #26.

Circles in circles.

Well, thanks for reading and thank you for your continued support and interest as we approach year two here at Curious Lurkings.


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