Sunday, August 29, 2010

Map 14 of 26: The Chemical Plant

Though 14 maps have been finalized, over the years I have popped out dozens that I experimented on or toyed with. There are some locations which just about every mapmaker just has to produce as though the creation of that map is a rite of passage. Two of those locations are a certain vigilante's cave and a nice chemical plant for the creation of his main villain.

Yesterday, at Baltimore Comic-Con I had the privilege to meet Jerry Robinson. He signed a copy of the Batman Archives Vol. 1 for me and as a comic book collector and a lover of DC's prodigal Archive series, this was a great moment and one that I will cherish. So having met the Joker's creator, I felt the need to dust off and clean up a Chemical Plant map I started back around 2005.

Oddly, you'll notice that the elevated catwalk has access steps and ladders on only one side. I like the idea of the map being the third player and forcing its own will upon the game. Here we a place where grounded characters fear to travel hoping they won't be knocked back into an area they can't escape.

You'll notice more orange terrain from me again. I like house ruling an area to have special rules and not forcing feeding my rules onto a player. With these elevated chemical vats, you could just rule them as Water terrain or you could rule them as blocking or you could do what I plan to do and rule that these squares are poisonous and anyone starting in them takes Poison damage.
With that, I'm off to tinker with the next map.
As always, thank you for reading.

1 comment:

  1. I Think I Like This One The Best.
    Captures A Great Comic Book Moment.
    You Should Photo This One With Your Red Hood Mod On The Catwalk. Batman Chasing Of Course.