Sunday, October 10, 2010

Map 18 of 26: The Ray Ship

Phew... Still on schedule!

Sure, every hero gets a map. Everybody is rushing to do an Arctic fortress, gadgety cave or chartreuse planetary defense post. Heck, even the villainous clown gets a factory map here and there. But can the coolest underwater mutha, get a map? For eight years the answer has been no.

Until today.



That's right the legions of evil get a cool new submersible ride. This aint no seahorse.

This map had me up for days. Most miniature game mechanics lack a fluid way to show the transition from underwater openness to inside an underwater layer. I bounced around a lot of ideas with my fellow gaming friends and in the end I decided to ignore the minutia and went with the broad stroke method of just simplifying the map down to Water and Indoor terrain.



The starting areas I felt also needed to be tweaked. The standard left side meets right side method of mapping I felt didn't work in the visual space I had to work with. The nice thing about not being fettered with corporate ties means that I don't need to worry about the metagame. I liked the idea of the heroes being able to pick and choose from what side they could mount the offensive against the defensive position of the ship's crew.



Anyway, I'm off to finish that mancave I showed you last week.

Thanks for reading!

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