Showing posts with label Deadly Cargo. Show all posts
Showing posts with label Deadly Cargo. Show all posts

Thursday, August 19, 2010

First shots of the printed maps! (continued)











First shots of the printed maps!

I was able to get two maps printed: The Dark Alley and Deadly Cargo. They look great. I'm happy with the visual results. If I ever mass print these, I may add a black border around the perimeter of the map. The Deadly Cargo map, I may need to rework back to square one. Visually the map is impressive. However game play wise, the two symmetrical openings to the ship means that most of the games played on it would have very little chance to roam out of the middle of the map. Oddly I'm no great photographer and I couldn't take a decent photo of either map. Either the camera flash was so bright it made the miniatures look radioactive and toned down the maps colors or it was too dark and the map wasn't visible. On the Dark Alley photos, the elevated terrain lines look orange but in reality are quite red. Anyway, here are some low quality shots for you to enjoy.



Thursday, July 8, 2010

Map 9 of 26: Deadly Cargo

Two maps in one evening!?! What the heck is happening?

So there has been some back log in my mapping. I've got maybe 30 half-started maps in the works. A lot of times I see map requests and I've already got some of the framework started.
A few days ago XFORCE1982 over at HCRealms posted that he was looking for a spaceship map with some alien eggs. I knew I had downloaded some eggs previously from the Dundjinni forums, so I thought this would be one I could knock out of the park.

Dundjinni is great for a lot of things, but seamless tiling is not one of them. Once I exported this as a bitmap out of Dundjinni and into Corel Paint Shop Pro there were hundreds of off kilter lines that had warp outside their respective grid. It took a few nights of work to get this looking tolerable.

Another big dilemma was how to transition the hatches from interior ship to open outer space. I think the way I handled this works and the more transparent lines at the entrances make sense.

So XFORCE1982, I hope this works and maybe if we're lucky XFORCE1982 will take a few pictures of the map in action for the blog!

I'll see you again in a few days!