Showing posts with label The Dark Alley. Show all posts
Showing posts with label The Dark Alley. Show all posts

Monday, November 15, 2010

Maps now available for sale!

That's right! After hundreds of your emails and private messages goading me into mass printing maps, I am officially selling one of my maps. Well... actually two. Now available is the Dark Alley and The Nightclub printed as one double-sided map.

These will start to ship out on Thursday and the price will be $15.00 USD for one shipped in the US and as a break to all those judges trying to stock up for their venues you can get three copies for $35.00 USD. Right now these are just available in the United States however in a week or so, I'll have pricing up for international customers.


If you want to see these maps up close, check here and here.

The Dark Alley

The Nightclub

And guys, I'm not sure this will be a regular thing. I have no real plans to start a business out of this. As my blog followers are aware, this has always been a personal challenge to design twenty six maps in one year. This time last year I would have never thought my dining room would be filled with copies of my work. Thank you to everyone who has supported me over the past nine months!

What are you waiting for??? Get buying!

Thursday, August 19, 2010

First shots of the printed maps!

I was able to get two maps printed: The Dark Alley and Deadly Cargo. They look great. I'm happy with the visual results. If I ever mass print these, I may add a black border around the perimeter of the map. The Deadly Cargo map, I may need to rework back to square one. Visually the map is impressive. However game play wise, the two symmetrical openings to the ship means that most of the games played on it would have very little chance to roam out of the middle of the map. Oddly I'm no great photographer and I couldn't take a decent photo of either map. Either the camera flash was so bright it made the miniatures look radioactive and toned down the maps colors or it was too dark and the map wasn't visible. On the Dark Alley photos, the elevated terrain lines look orange but in reality are quite red. Anyway, here are some low quality shots for you to enjoy.



Sunday, July 18, 2010

Map 10 of 26: The Dark Alley

Yup, I'm not on pace to hit 26 maps in 52 weeks. With tonight's submission, I'm about 2 maps behind where I should be. So while my goal is definitely farther away than it should be, it's not out of sight.

One of the playing fields I've wanted to see for a long time is your typical grungy and dark alley. All the good urban heroes tend to bust criminal tail in this environment. You can easily imagine Daredevil, Batman, Spawn or the Green Hornet chasing down some goons on this map.

With only 16 x 24 squares to work with, it's difficult to provide adequate spacing for all the urban nooks and crannies you want to depict. The unique thing about this map is that line of fire from elevated terrain to elevated terrain is unblocked by obstacles, but there isn't a lot of opportunity for unobstructed line of fire from grounded to grounded level.

The other thing I wanted to do was a bit of seediness to this map, so I figured a small adult entertainment center was in order.

The last unusual feature is the placement of the starting zones. I would have liked to drape the starting areas across the top and bottom of this map but the intersections between clear terrain, elevated terrain, and starting areas was difficult to depict.
Oh and one other thing, this map does line up from side to side.